Design of multithreaded software : the entity-life modeling approach / by Bo Sandén.

By: Sandén, BoContributor(s): Wiley InterScience (Online service)Material type: TextTextPublication details: Hoboken, N.J. : John Wiley & Sons, ©2011Description: 1 online resource (xix, 298 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9780470904916; 0470904917; 9780470904909; 0470904909Subject(s): Threads (Computer programs) | Computer software -- Development | Computer science | COMPUTERS -- Programming -- Parallel | Computer software -- Development | Threads (Computer programs)Genre/Form: Electronic books.Additional physical formats: Print version:: Design of multithreaded software.DDC classification: 005.275 LOC classification: QA76.76.T55 | S26 2011Online resources: Wiley Online Library
Contents:
Foundations. Introduction -- Support for Multithreading -- State Modeling -- The ELM Way. Entity-Life Modeling -- Design Patterns Based on Event Threads -- Event-Thread Patterns for Resource Sharing -- Simultaneous Exclusive Access to Multiple Resources -- Background and Discussion. Real-Time Software Architectures and Data-Flow Design Approaches -- The Origins of Entity-Life Modeling.
Summary: This book assumes familiarity with threads (in a language such as Ada, C♯, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference.
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Includes bibliographical references and index.

Foundations. Introduction -- Support for Multithreading -- State Modeling -- The ELM Way. Entity-Life Modeling -- Design Patterns Based on Event Threads -- Event-Thread Patterns for Resource Sharing -- Simultaneous Exclusive Access to Multiple Resources -- Background and Discussion. Real-Time Software Architectures and Data-Flow Design Approaches -- The Origins of Entity-Life Modeling.

This book assumes familiarity with threads (in a language such as Ada, C♯, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference.

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