3D video : from capture to diffusion / edited by Laurent Lucas, Céline Loscos, Yannick Remion.

Contributor(s): Lucas, Laurent | Remion, Yannick | Loscos, CélineMaterial type: TextTextSeries: ISTEPublication details: Hoboken : Wiley, 2013Description: 1 online resource (482 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781118761915; 111876191X; 9781118761922; 1118761928Subject(s): 3-D video (Three-dimensional imaging) | Coding theory | Embedded computer systems | Three-dimensional display systems | 3-D video (Three-dimensional imaging)Genre/Form: Electronic books.Additional physical formats: Print version:: 3D Video.DDC classification: 006.6 | 006.696 LOC classification: TK6680.8.A15Online resources: Wiley Online Library
Contents:
Foundation -- Description/reconstruction of 3D scenes -- Standards and compression of 3D video -- Rendering and 3D display -- Implementation and outlets.
Summary: While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects.
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Foundation -- Description/reconstruction of 3D scenes -- Standards and compression of 3D video -- Rendering and 3D display -- Implementation and outlets.

Print version record.

Includes bibliographical references and index.

While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects.

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