Amazon cover image
Image from Amazon.com

The Wiley handbook of learning technology / edited by Nick Rushby, Daniel W. Surry.

Contributor(s): Material type: TextTextSeries: Wiley Handbooks in EducationPublisher: Chichester, UK ; Malden, MA : Wiley Blackwell, 2016Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781118736630 (pdf)
  • 111873663X (pdf)
  • 9781118736746 (epub)
  • 1118736745 (epub)
  • 9781118736494
  • 1118736494
Subject(s): Genre/Form: Additional physical formats: Print version:: Wiley handbook of learning technologyDDC classification:
  • 371.33 23
LOC classification:
  • LB1028.3
Online resources:
Contents:
Title Page; Copyright Page; Contents; Foreword; Acknowledgements; Contributors; Editorial Advisory Board; Chapter 1 Mapping the Field and Terminology; 1.1 Living with Change; 1.2 What is Learning Technology?; 1.3 Focusing on Learning; 1.4 What are the Technologies?; 1.5 Making it Work; 1.6 Study and Ethical Practice; 1.7 Current Issues; 1.8 Innovation and Change; 1.9 Conclusion; References; Chapter 2 How People Learn; 2.1 Introduction; 2.2 Human Cognitive Architecture and Learning Processes; 2.2.1 The construction of cognitive schemas; 2.2.2 The automation of cognitive schemas
2.2.3 Complex Learning and Transfer2.3 Self-Regulated and Self-Directed Learning; 2.3.1 Learning SRL skills; 2.3.2 Learning SDL skills; 2.4 Discussion; References; Chapter 3 What is Technology?; 3.1 Introduction; 3.2 The Absence of Thinking about Technology Within Learning Technology; 3.3 Foundational Discussions of Technology; 3.4 Contemporary Discussions of Technology; 3.5 Technology as Cause; 3.6 Technology as Social Intervention; 3.7 Technology as Social Effect; 3.8 Technology as the Instantiation of Theory; 3.9 Technology as a System Within Systems; 3.10 Technology as Network Effect
3.11 ConclusionsReferences; Chapter 4 Learning Theory and Technology: A Reciprocal Relationship; 4.1 Introduction; 4.2 Understanding Teachers' and Designers' Conceptions of Learning; 4.3 Teachers' Beliefs about Technology; 4.4 Three Views on Learning; 4.5 Learning as Response Strengthening: Behaviorism; 4.6 Learning as Knowledge Acquisition: Cognitive Information Processing; 4.7 Learning as Knowledge Construction: Constructivism; 4.8 Changes in Theory Prompting Changes in Tools; 4.9 Changes in Tools Prompting Changes in Theory; 4.10 Conclusion; References
Chapter 5 Evolution of Learning Technologies5.1 Background: Early Technological Infrastructure; 5.2 Phases of Development of Learning Technologies; 5.3 1980s: Programmed Learning and Multimedia Resources; 5.4 Late 1980s to Early 1990s: Hypertext and Simulations; 5.5 1993: The Internet and the Web; 5.6 1995: Learning Systems; 5.7 1998: Mobile Devices and m-Learning; 5.8 2000: Gaming Technologies; 5.9 2001: Open Educational Resources; 5.10 2004: Social and Participatory Media; 5.11 2005: Virtual Worlds; 5.12 2007: E-books and Smart Devices; 5.13 2008: Massive Open Online Courses
5.14 2012-14: Big Data and Learning Analytics5.15 Summary; References; Chapter 6 Learning Technology at Home and Preschool; 6.1 Learning Technology; 6.1.1 Defining preschool; 6.1.2 Developmentally appropriate technology; 6.2 Data on Availability and Use of Digital Media; 6.3 The Debates about Young Children and Technology; 6.3.1 Screens and screen time; 6.4 Play and Learning in the Early Years; 6.4.1 Learning; 6.5 Digital Media and Technology in Preschool Settings; 6.5.1 Pedagogy; 6.6 Digital Media and Technology at Home; 6.6.1 Support at home; 6.7 Design; 6.8 Looking Ahead; References
Summary: The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments. -Offers an examination of learning technology that is equal parts theoretical and practical, covering both the technology of learning and the use of technology in learning -Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across educational settings, and the research agenda -Designed to serve as a point of entry for learning technology novices, a comprehensive reference for scholars and researchers, and a practical guide for education and training practitioners -Includes 29 original and comprehensively referenced essays written by leading experts in instructional and educational technology from around the world.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

Includes bibliographical references and index.

Description based on print version record and CIP data provided by publisher.

Title Page; Copyright Page; Contents; Foreword; Acknowledgements; Contributors; Editorial Advisory Board; Chapter 1 Mapping the Field and Terminology; 1.1 Living with Change; 1.2 What is Learning Technology?; 1.3 Focusing on Learning; 1.4 What are the Technologies?; 1.5 Making it Work; 1.6 Study and Ethical Practice; 1.7 Current Issues; 1.8 Innovation and Change; 1.9 Conclusion; References; Chapter 2 How People Learn; 2.1 Introduction; 2.2 Human Cognitive Architecture and Learning Processes; 2.2.1 The construction of cognitive schemas; 2.2.2 The automation of cognitive schemas

2.2.3 Complex Learning and Transfer2.3 Self-Regulated and Self-Directed Learning; 2.3.1 Learning SRL skills; 2.3.2 Learning SDL skills; 2.4 Discussion; References; Chapter 3 What is Technology?; 3.1 Introduction; 3.2 The Absence of Thinking about Technology Within Learning Technology; 3.3 Foundational Discussions of Technology; 3.4 Contemporary Discussions of Technology; 3.5 Technology as Cause; 3.6 Technology as Social Intervention; 3.7 Technology as Social Effect; 3.8 Technology as the Instantiation of Theory; 3.9 Technology as a System Within Systems; 3.10 Technology as Network Effect

3.11 ConclusionsReferences; Chapter 4 Learning Theory and Technology: A Reciprocal Relationship; 4.1 Introduction; 4.2 Understanding Teachers' and Designers' Conceptions of Learning; 4.3 Teachers' Beliefs about Technology; 4.4 Three Views on Learning; 4.5 Learning as Response Strengthening: Behaviorism; 4.6 Learning as Knowledge Acquisition: Cognitive Information Processing; 4.7 Learning as Knowledge Construction: Constructivism; 4.8 Changes in Theory Prompting Changes in Tools; 4.9 Changes in Tools Prompting Changes in Theory; 4.10 Conclusion; References

Chapter 5 Evolution of Learning Technologies5.1 Background: Early Technological Infrastructure; 5.2 Phases of Development of Learning Technologies; 5.3 1980s: Programmed Learning and Multimedia Resources; 5.4 Late 1980s to Early 1990s: Hypertext and Simulations; 5.5 1993: The Internet and the Web; 5.6 1995: Learning Systems; 5.7 1998: Mobile Devices and m-Learning; 5.8 2000: Gaming Technologies; 5.9 2001: Open Educational Resources; 5.10 2004: Social and Participatory Media; 5.11 2005: Virtual Worlds; 5.12 2007: E-books and Smart Devices; 5.13 2008: Massive Open Online Courses

5.14 2012-14: Big Data and Learning Analytics5.15 Summary; References; Chapter 6 Learning Technology at Home and Preschool; 6.1 Learning Technology; 6.1.1 Defining preschool; 6.1.2 Developmentally appropriate technology; 6.2 Data on Availability and Use of Digital Media; 6.3 The Debates about Young Children and Technology; 6.3.1 Screens and screen time; 6.4 Play and Learning in the Early Years; 6.4.1 Learning; 6.5 Digital Media and Technology in Preschool Settings; 6.5.1 Pedagogy; 6.6 Digital Media and Technology at Home; 6.6.1 Support at home; 6.7 Design; 6.8 Looking Ahead; References

The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments. -Offers an examination of learning technology that is equal parts theoretical and practical, covering both the technology of learning and the use of technology in learning -Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across educational settings, and the research agenda -Designed to serve as a point of entry for learning technology novices, a comprehensive reference for scholars and researchers, and a practical guide for education and training practitioners -Includes 29 original and comprehensively referenced essays written by leading experts in instructional and educational technology from around the world.

Program of Development Studies